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how long until its done?

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keep it up i love this and never get tired of it

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I dunno but I prefer the way swinging sword is done in Mount and Blade: you just have to hold the left mouse button and swing the mouse in a direction and then release it, instead of holding it throughout the process. 

yes game

i really like the game cause i like physics and stuff like that and that you can cut up stuff but can you try to add something like picking up the stuff so you can like move it around like in karlson or something but idk but great game!

add moving people or something

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i love this game i just want to ask 2 thing and that's  moving blocks shooting lasers  and a reset button because i keep needing to refresh the page. 

yes

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I'm fully on board, it's just a lack of time at the moment. I'll try to get back into this one soon though. Really wish I could do this as an actual job

Reset button has been added!

Currently planning out enemies, I welcome any and all ideas :)

Mystical pigeon buddy! PLEASE make this a game! I would LOVE to see it! no rush.

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I LOVE THE GAME so far but i would LOVE to have enemies and even multiplayer so you can block attacks and have fun with your friends.

This is such a great game idea if you are still working on this which i hope you are cause this is amazing if youre able to make this into a full game this would be so popular 

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this game is pretty good.i think you can improve the game if you put bots in the game that can block your attack or multiplayer.

It's pretty fun. The grappling hook could use some better physics, and the game could use some more content. (perhaps enemies) But overall, it's a nice little experience. Thanks.

Thanks! I agree that the grappling could feel better (particularly on the telephone poles). My original idea was to have you avoiding enemies more than directly fighting them, and destroying objects to slow them down. Those are first on the list when I get back to this.

literally one of my most favourite experiences of the year.

a giddy and nervous persona came over me once i had realised just how "free form" this game is, i felt like a child once again. i absolutely adore this game.

you've done a great job capturing some complex mechanics in an intuitive way, i hope you keep it up!

Thank you so much for the kind words :D