Clouds and Catapults!
Dragon's Fire » Devlog
It's been a while, and unfortunately not a lot of things to update, but here are a few I've been working on:
* Clouds have been totally overhauled to a volumetric system. This gives a much cooler feel when flying through them.
* Catapults and an overall projectile system have been added. This will be used for all enemy projectiles.
* Inhalation! You can know breath fire, or inhale to suck up small objects and food. This will be extended as your means to refill health and fire, I'm thinking you need to keep up a "fuel" gauge by ingesting flamable objects.
Files
dragons_fire_1.41.zip Play in browser
Nov 26, 2019
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Dragon's Fire
A game with physics based flight about being a dragon and hoarding treasure
Status | In development |
Author | Mystical_Pidgeon |
Tags | 3D, Dragons, fire, Flight, gamepad, gold, Physics, Relaxing, Third Person, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update flight, new controls, more interesting worldMar 28, 2019
- Updated flamesMar 09, 2019
- Better camera and modified flight controlsMar 09, 2019
- Some flight and camera improvementsSep 27, 2018
- Some minor performance improvementsSep 25, 2018
- Actual score, Updated UI, First person cameraSep 23, 2018
- Bugs, performance and gifsSep 15, 2018
- Fixed the jittery cameraSep 15, 2018
- Manual Camera + improved flight modelSep 15, 2018
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